Icopult VFX

A group of friends and myself are collaborating on a mobile game called ICoPult. The game is a physics-based destruction puzzler game with an arcane twist. Using the Icopult the player, demolish or manipulate buildings for colorful clients. Between jobs, learn of the civil conflicts brewing in the city of Los Cerbero. These effects are the current placeholders for the project as we continue to work on the project

Sample gameplay footage with fire.

Sample gameplay footage, with vines. In the video, you can see the aiming line and some vines that are modeled to that object.

Vines shader graph. This shader allows vines to be modeled to fit specific objects.

Vines shader graph. This shader allows vines to be modeled to fit specific objects.

The shader graph for the aiming line.

The shader graph for the aiming line.

Shader for the Fire. Using some noise and randomness, this creates a stylized fire

Shader for the Fire. Using some noise and randomness, this creates a stylized fire

Fire

Shader graph for the explosion. The top half controls the smoke as it fades out the lower half controls the fire.

Shader graph for the explosion. The top half controls the smoke as it fades out the lower half controls the fire.

Small Explosion

Medium Explosion

Large Explosion

Vine Hit Small

Vine Hit Medium

Vine Hit Large